Bobcat IV in ARC Raiders is a ruthless close‑quarters SMG; insane fire rate, tight recoil control, fast reloads and flanking mobility let aggressive pilots rip through rooms and choke points for high‑risk, high‑reward extracts.
If you have spent any time sweating it out in the tight halls of ARC Raiders, you already know that pausing for even a second usually gets you wiped, and that is exactly why I lean on the Bobcat IV instead of some slow, heavy rifle when fights kick off up close; you want something that snaps up fast, chews through targets, and lets you play as aggressively as you like, and in the same way people head to U4GM when they want to speed up the grind with extra currency or gear, the Bobcat IV feels like the shortcut gun for anyone who lives in close‑quarters chaos.
How The Bobcat IV Actually Feels
The base Bobcat is alright, and if you have only used that, you might think you get the idea, but the Tier IV version really does feel like a different weapon; the wild spray tightens up, the dispersion drops by about half, and that big cut in horizontal recoil means you are not fighting your own gun every time you try to track a strafing pilot, so your shots finally go where your crosshair sits instead of painting the walls.
On paper the damage numbers do not look insane, but once you start dumping rounds, you realise how fast this thing works; it leans into fire rate over chunky per‑bullet damage, which is exactly what you need when someone sprints around a corner and you have maybe half a second to react, and if you are confident enough to slide straight into that 0‑15 metre pocket, the way it strips shields feels almost unfair, though once you stretch past roughly 40‑plus metres it falls off hard, so if you try to peek long lanes with this, you are basically volunteering to lose that fight.
Grinding And Building The Gun
Getting the Bobcat IV set up is not some quick side project; you have to commit to the Gunsmith path, dig through high‑tier containers for Rare blueprints, and feed it Advanced Mechanical Components and Light Gun Parts at every step until you finally unlock the last tier, and by that point you are burning materials that could easily fund a more balanced loadout, but once you attach an extended mag to keep up with how fast it chews bullets and add a vertical grip to calm the climb, it starts to feel like the weapon is doing most of the work for you while you just focus on movement and timing.
How To Actually Play Around It
This is not a sit‑back gun; it shines when you play like you have somewhere better to be, and I usually run it on a Ranger setup for the extra movement, slide or vault into rooms, hip‑fire first to throw people off, then switch to ADS for that quick clean‑up burst, and yeah, you are basically putting a six‑figure Coin loadout on the line every time you drop hot into a busy POI, but when you delete a squad before they even track your route across the room, it starts to feel like the Bobcat IV dictates the pace of the fight as long as you remember to carry extra stacks of light ammo so the only thing that can stop you is running dry instead of their guns or even their fancy ARC Raiders Accounts.
U4GM ARC Raiders Bobcat IV guide where this SMG really shines
- Garcia
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- meble kuchenne warszawa
- Enregistré le : 05 juin 2025 10:06
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